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- Sequence [ FirstFrame 0 AnimationLength 250 ]
-
- static dt = TWO_PI / AnimationLength
- static dr = 360 / AnimationLength
-
- Options [ AdaptiveThreshold 0.0015 ]
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- Camera [ (16*sin(CurrentFrame*dt),7,-16*cos(CurrentFrame*dt)),(0,1.5,0),(0,1,0) FieldOfView 35 Format(320,240) FrameAspectRatio 4/3 ]
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- SpotLight [ (-2,10,-12),(0,2,0),8,12,0 MediaInteraction Decay LINEAR Intensity '1,1,1'*45 ]
- SpotLight [ (1,9,15),(0,2,0),8,12,0 MediaInteraction Decay LINEAR Intensity '1,1,1'*45 ]
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- Photons(0, 0.42, 0)
- Media(MIE, 40, 15, 0.2, 0.1)
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- Shape [ Box((-2.5, -0.1, -0.4), (2.5, 5.5, 0.4)) mirror Rotate(0, dr*CurrentFrame, 0) ]
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- Shape [ Disk((0, 0, 0), (0, 1, 0), 150) ground ]
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- Shape [ Sphere((2.75, .6, -4.5), .6) glass_Y ]
- Shape [ Sphere((0.5, .6, -6), .6) glass_Y ]
- Shape [ Sphere((-3, .6, -3.5), .6) glass_Y ]
-
- Shape [ Cone((-1.5,0,-4), 0.5, (-1.5,2,-4), 0.15) glass_R ]
- Shape [ Sphere((-1.5, 2.3, -4), 0.35) glass_R ]
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- Shape [ Cone((0,0,-3.5), 0.5, (0,2,-3.5), 0.15) glass_G ]
- Shape [ Sphere((0, 2.3, -3.5), 0.35) glass_G ]
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- Shape [ Cone((1.5,0,-4.5), 0.5, (1.5,2,-4.5), 0.15) glass_B ]
- Shape [ Sphere((1.5, 2.3, -4.5), 0.35) glass_B ]
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- Shape [ Superquadric(0.3, 0.3) glass_C Rotate(0, 25, 0) Translate(0, 1, 4) ]
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